using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatar { // Token: 0x02002175 RID: 8565 [Token(Token = "0x2002175")] [DisallowMultipleComponent] [StructLayout(3)] public class FitMeshPreviewGizmo : MonoBehaviour { // Token: 0x0600EBBC RID: 60348 RVA: 0x0037DAF4 File Offset: 0x0037BCF4 [Token(Token = "0x600EBBC")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public FitMeshPreviewGizmo() { } } }