using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02001CDC RID: 7388 [Token(Token = "0x2001CDC")] [Serializable] [StructLayout(0, Size = 12)] public struct BodyAnimationMask { // Token: 0x0600C6D6 RID: 50902 RVA: 0x002F167C File Offset: 0x002EF87C [Token(Token = "0x600C6D6")] [Address(RVA = "0x172C3A0", Offset = "0x172ADA0", VA = "0x18172C3A0")] public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float LIMOILDIGKF) { float rightHandMask = ACMPNADEJAI.RightHandMask; float rightHandMask2 = ACMPNADEJAI.RightHandMask; float rightHandMask3 = ACMPNADEJAI.RightHandMask; float num = Mathf.Lerp(rightHandMask3, rightHandMask3, LIMOILDIGKF); float num2; num = num2; MEMEKPKJBDC.RightHandMask = num; return MEMEKPKJBDC; } // Token: 0x0600C6D7 RID: 50903 RVA: 0x002F16B8 File Offset: 0x002EF8B8 [Token(Token = "0x600C6D7")] [Address(RVA = "0x172C270", Offset = "0x172AC70", VA = "0x18172C270")] public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float FDCIMMJKMLD, float LGAFOCKAABF, float ENBHDOHPOAB) { float rightHandMask = ACMPNADEJAI.RightHandMask; float rightHandMask2 = ACMPNADEJAI.RightHandMask; float rightHandMask3 = ACMPNADEJAI.RightHandMask; float num2; float num = num2; MEMEKPKJBDC.RightHandMask = num; return MEMEKPKJBDC; } // Token: 0x0600C6D8 RID: 50904 RVA: 0x002F16E8 File Offset: 0x002EF8E8 [Token(Token = "0x600C6D8")] [Address(RVA = "0x238500", Offset = "0x237900", VA = "0x180238500")] public bool OFIMBNDBMAO(BodyAnimationMask HPKICPNGMDJ) { float rightHandMask = HPKICPNGMDJ.RightHandMask; bool flag; bool flag2; if (flag && flag2) { bool flag3; return flag3; } } // Token: 0x0400838E RID: 33678 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400838E")] public float HeadMask; // Token: 0x0400838F RID: 33679 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400838F")] public float LeftHandMask; // Token: 0x04008390 RID: 33680 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4008390")] public float RightHandMask; // Token: 0x04008391 RID: 33681 [Token(Token = "0x4008391")] public static readonly BodyAnimationMask One; // Token: 0x04008392 RID: 33682 [Token(Token = "0x4008392")] public static readonly BodyAnimationMask Zero; // Token: 0x04008393 RID: 33683 [Token(Token = "0x4008393")] public static readonly BodyAnimationMask HeadOnly; // Token: 0x04008394 RID: 33684 [Token(Token = "0x4008394")] public static readonly BodyAnimationMask HandsOnly; } }