using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02002E3F RID: 11839 [Token(Token = "0x2002E3F")] [StructLayout(3)] public class EnemyCollider : RecRoomCollider { // Token: 0x170038EA RID: 14570 // (get) Token: 0x0601538A RID: 86922 RVA: 0x0051AEB8 File Offset: 0x005190B8 [Token(Token = "0x170038EA")] public ANBBFGKPJFD HEOPLKBDIGF { [Token(Token = "0x601538A")] [Address(RVA = "0x3EDF60", Offset = "0x3EC960", VA = "0x1803EDF60")] get { return this.armorType; } } // Token: 0x0601538B RID: 86923 RVA: 0x0051AECC File Offset: 0x005190CC [Token(Token = "0x601538B")] [Address(RVA = "0xFD95C0", Offset = "0xFD7FC0", VA = "0x180FD95C0")] public EnemyCollider() { } // Token: 0x0400E28D RID: 57997 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400E28D")] [SerializeField] private ANBBFGKPJFD armorType; // Token: 0x0400E28E RID: 57998 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400E28E")] [NonSerialized] public Enemy ThisEnemy; } }