using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation { // Token: 0x02002B3B RID: 11067 [Token(Token = "0x2002B3B")] [CreateAssetMenu] [StructLayout(3)] public class AvailablePrefabConfig : ScriptableObject { // Token: 0x0601359D RID: 79261 RVA: 0x004A48B8 File Offset: 0x004A2AB8 [Token(Token = "0x601359D")] [Address(RVA = "0x1767A10", Offset = "0x1766410", VA = "0x181767A10")] public AvailablePrefabConfig() { List list = new List(); this.AvailablePrefabs = list; base..ctor(); } // Token: 0x0400D243 RID: 53827 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400D243")] public List AvailablePrefabs; } }