using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x02002ADE RID: 10974 [Token(Token = "0x2002ADE")] [Serializable] [StructLayout(3)] public class EncounterEnemyDescriptor { // Token: 0x0601332F RID: 78639 RVA: 0x0049BDF0 File Offset: 0x00499FF0 [Token(Token = "0x601332F")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public EncounterEnemyDescriptor() { } // Token: 0x0400D085 RID: 53381 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400D085")] public JIEHOGDIGPG EnemyType; // Token: 0x0400D086 RID: 53382 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400D086")] public Transform ExplicitSpawnPoint; // Token: 0x0400D087 RID: 53383 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400D087")] public EnemyPatrol Patrol; // Token: 0x0400D088 RID: 53384 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400D088")] public string ErrorString; } }