using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x020027F6 RID: 10230 [Token(Token = "0x20027F6")] [StructLayout(3)] public class MarkObjectAsLegacy : MonoBehaviour { // Token: 0x06011F24 RID: 73508 RVA: 0x0044A4A4 File Offset: 0x004486A4 [Token(Token = "0x6011F24")] [Address(RVA = "0x19A59C0", Offset = "0x19A43C0", VA = "0x1819A59C0")] private void OnDrawGizmos() { Transform transform = base.transform; Vector3 vector; float z = vector.z; } // Token: 0x06011F25 RID: 73509 RVA: 0x0044A4C8 File Offset: 0x004486C8 [Token(Token = "0x6011F25")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public MarkObjectAsLegacy() { } } }