using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x020027CB RID: 10187 [Token(Token = "0x20027CB")] [CreateAssetMenu] [StructLayout(3)] public class PlayerFidgetAnimationSet : ScriptableObject { // Token: 0x06011D55 RID: 73045 RVA: 0x0044265C File Offset: 0x0044085C [Token(Token = "0x6011D55")] [Address(RVA = "0x3C6D30", Offset = "0x3C5730", VA = "0x1803C6D30")] public PlayerFidgetAnimationSet() { } // Token: 0x0400BEF7 RID: 48887 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400BEF7")] public PlayerAnimationAsset[] LowEnergyFidgetAnimations; // Token: 0x0400BEF8 RID: 48888 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400BEF8")] public PlayerAnimationAsset[] MediumEnergyFidgetAnimations; // Token: 0x0400BEF9 RID: 48889 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400BEF9")] public PlayerAnimationAsset[] HighEnergyFidgetAnimations; } }