using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Screens.PlayerController { // Token: 0x02002A4B RID: 10827 [Token(Token = "0x2002A4B")] [CreateAssetMenu] [StructLayout(3)] public class ScreenPlayerLocomotionAnimationContent : ScriptableObject { // Token: 0x06012E1F RID: 77343 RVA: 0x00481A64 File Offset: 0x0047FC64 [Token(Token = "0x6012E1F")] [Address(RVA = "0x11AB550", Offset = "0x11A9F50", VA = "0x1811AB550")] public ScreenPlayerLocomotionAnimationContent() { AdditiveAnimationWeight @default = AdditiveAnimationWeight.Default; this.WalkCameraAnimationWeight = @default; AdditiveAnimationWeight default2 = AdditiveAnimationWeight.Default; this.AdditiveWalkAnimationCameraWeight = default2; AdditiveAnimationWeight default3 = AdditiveAnimationWeight.Default; this.AdditiveSprintAnimationCameraWeight = default3; AdditiveAnimationWeight default4 = AdditiveAnimationWeight.Default; this.StandCameraAnimationWeight = default4; AdditiveAnimationWeight default5 = AdditiveAnimationWeight.Default; this.AdditiveStandAnimationCameraWeight = default5; AdditiveAnimationWeight default6 = AdditiveAnimationWeight.Default; this.CrouchCameraAnimationWeight = default6; AdditiveAnimationWeight default7 = AdditiveAnimationWeight.Default; this.AdditiveCrouchAnimationCameraWeight = default7; this.ProneMinPitchAngleFromGroundNormalDownForToolUse = 65f; this.ProneHeightAnimationThreshold = 0.75f; this.ProneMaxIdleSpeedSqr = 0.0025f; this.ProneMaxMovingSpeedSqr = 1f; this.ProneSpeedSmoothTime = 0.2f; AdditiveAnimationWeight default8 = AdditiveAnimationWeight.Default; this.AdditiveProneAnimationCameraWeight = default8; AdditiveAnimationWeight default9 = AdditiveAnimationWeight.Default; this.AdditiveGetUpFailedAnimationCameraWeight = default9; AdditiveAnimationWeight default10 = AdditiveAnimationWeight.Default; this.JumpAnimationCameraWeight = default10; AdditiveAnimationWeight zero = AdditiveAnimationWeight.Zero; this.FlyAnimationCameraWeight = zero; AdditiveAnimationWeight default11 = AdditiveAnimationWeight.Default; this.AdditiveJumpAnimationCameraWeight = default11; AdditiveAnimationWeight default12 = AdditiveAnimationWeight.Default; this.JumpSprintAnimationCameraWeight = default12; AdditiveAnimationWeight default13 = AdditiveAnimationWeight.Default; this.AdditiveJumpSprintAnimationCameraWeight = default13; AdditiveAnimationWeight default14 = AdditiveAnimationWeight.Default; this.AdditiveLandAnimationCameraWeight = default14; AdditiveAnimationWeight default15 = AdditiveAnimationWeight.Default; this.WallRunAnimationCameraWeight = default15; this.WallClimbMaxIdleSpeedSqr = 0.005f; this.WallClimbMovingSpeedSqr = 1f; this.WallClimbAnimationSmoothTime = 0.1f; this.WallClimbJumpReleaseHoldDuration = 0.1f; this.WallClimbJumpRegrabHoldDuration = 0.3f; this.ClimbLadderFinishDelay = 0.5f; base..ctor(); } // Token: 0x0400CACB RID: 51915 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400CACB")] [Header("Fidgets")] public PlayerFidgetAnimationSet FidgetAnimationSet; // Token: 0x0400CACC RID: 51916 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400CACC")] public ScreenPlayerLocomotionAnimationContent.FidgetWeights ActiveFidgetWeights; // Token: 0x0400CACD RID: 51917 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x400CACD")] public ScreenPlayerLocomotionAnimationContent.FidgetWeights PassiveFidgetWeights; // Token: 0x0400CACE RID: 51918 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400CACE")] public float FidgetFadeTime; // Token: 0x0400CACF RID: 51919 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")] [Token(Token = "0x400CACF")] public float MinActiveFidgetDuration; // Token: 0x0400CAD0 RID: 51920 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x400CAD0")] [Header("Idle")] public PlayerAnimation IdleHeldToolDefaultAnimation; // Token: 0x0400CAD1 RID: 51921 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400CAD1")] [Header("Walk")] public AdditiveAnimationWeight WalkCameraAnimationWeight; // Token: 0x0400CAD2 RID: 51922 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x400CAD2")] public SerializableBlendedPlayerAnimation AdditiveWalkAnimation; // Token: 0x0400CAD3 RID: 51923 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x400CAD3")] public AdditiveAnimationWeight AdditiveWalkAnimationCameraWeight; // Token: 0x0400CAD4 RID: 51924 [global::Cpp2IlInjected.FieldOffset(Offset = "0x80")] [Token(Token = "0x400CAD4")] [Header("Sprint")] public PlayerAnimation AdditiveSprintAnimation; // Token: 0x0400CAD5 RID: 51925 [global::Cpp2IlInjected.FieldOffset(Offset = "0x88")] [Token(Token = "0x400CAD5")] public AdditiveAnimationWeight AdditiveSprintAnimationCameraWeight; // Token: 0x0400CAD6 RID: 51926 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x400CAD6")] [Header("Stand")] public AdditiveAnimationWeight StandCameraAnimationWeight; // Token: 0x0400CAD7 RID: 51927 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x400CAD7")] public PlayerAnimation AdditiveStandAnimation; // Token: 0x0400CAD8 RID: 51928 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")] [Token(Token = "0x400CAD8")] public AdditiveAnimationWeight AdditiveStandAnimationCameraWeight; // Token: 0x0400CAD9 RID: 51929 [global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")] [Token(Token = "0x400CAD9")] [Header("Crouch")] public AdditiveAnimationWeight CrouchCameraAnimationWeight; // Token: 0x0400CADA RID: 51930 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")] [Token(Token = "0x400CADA")] public PlayerAnimation AdditiveCrouchAnimation; // Token: 0x0400CADB RID: 51931 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")] [Token(Token = "0x400CADB")] public AdditiveAnimationWeight AdditiveCrouchAnimationCameraWeight; // Token: 0x0400CADC RID: 51932 [global::Cpp2IlInjected.FieldOffset(Offset = "0x110")] [Token(Token = "0x400CADC")] [Header("Prone")] public float ProneMinPitchAngleFromGroundNormalDownForToolUse; // Token: 0x0400CADD RID: 51933 [global::Cpp2IlInjected.FieldOffset(Offset = "0x114")] [Token(Token = "0x400CADD")] [Tooltip("While transitioning into or out of prone state, how close to the target prone height the player must be for prone animations kick in.")] [Range(0f, 1f)] public float ProneHeightAnimationThreshold; // Token: 0x0400CADE RID: 51934 [global::Cpp2IlInjected.FieldOffset(Offset = "0x118")] [Token(Token = "0x400CADE")] public DynamicBlendedPlayerAnimationData ProneAnimationParameters; // Token: 0x0400CADF RID: 51935 [global::Cpp2IlInjected.FieldOffset(Offset = "0x120")] [Token(Token = "0x400CADF")] public PlayerAnimationAsset ProneIdleAnimation; // Token: 0x0400CAE0 RID: 51936 [global::Cpp2IlInjected.FieldOffset(Offset = "0x128")] [Token(Token = "0x400CAE0")] public PlayerAnimationAsset ProneRightAnimation; // Token: 0x0400CAE1 RID: 51937 [global::Cpp2IlInjected.FieldOffset(Offset = "0x130")] [Token(Token = "0x400CAE1")] public PlayerAnimationAsset ProneForwardAnimation; // Token: 0x0400CAE2 RID: 51938 [global::Cpp2IlInjected.FieldOffset(Offset = "0x138")] [Token(Token = "0x400CAE2")] public PlayerAnimationAsset ProneLeftAnimation; // Token: 0x0400CAE3 RID: 51939 [global::Cpp2IlInjected.FieldOffset(Offset = "0x140")] [Token(Token = "0x400CAE3")] public PlayerAnimationAsset ProneBackwardAnimation; // Token: 0x0400CAE4 RID: 51940 [global::Cpp2IlInjected.FieldOffset(Offset = "0x148")] [Token(Token = "0x400CAE4")] public AdditiveAnimationWeight ProneCameraAnimationWeight; // Token: 0x0400CAE5 RID: 51941 [global::Cpp2IlInjected.FieldOffset(Offset = "0x160")] [Token(Token = "0x400CAE5")] public float ProneMaxIdleSpeedSqr; // Token: 0x0400CAE6 RID: 51942 [global::Cpp2IlInjected.FieldOffset(Offset = "0x164")] [Token(Token = "0x400CAE6")] public float ProneMaxMovingSpeedSqr; // Token: 0x0400CAE7 RID: 51943 [global::Cpp2IlInjected.FieldOffset(Offset = "0x168")] [Token(Token = "0x400CAE7")] public AnimationCurve ProneSpeedAnimationCurve; // Token: 0x0400CAE8 RID: 51944 [global::Cpp2IlInjected.FieldOffset(Offset = "0x170")] [Token(Token = "0x400CAE8")] public float ProneSpeedSmoothTime; // Token: 0x0400CAE9 RID: 51945 [global::Cpp2IlInjected.FieldOffset(Offset = "0x178")] [Token(Token = "0x400CAE9")] public PlayerAnimation AdditiveProneAnimation; // Token: 0x0400CAEA RID: 51946 [global::Cpp2IlInjected.FieldOffset(Offset = "0x180")] [Token(Token = "0x400CAEA")] public AdditiveAnimationWeight AdditiveProneAnimationCameraWeight; // Token: 0x0400CAEB RID: 51947 [global::Cpp2IlInjected.FieldOffset(Offset = "0x198")] [Token(Token = "0x400CAEB")] [Header("Getting Up")] public PlayerAnimation AdditiveGetUpFailedAnimation; // Token: 0x0400CAEC RID: 51948 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400CAEC")] public AdditiveAnimationWeight AdditiveGetUpFailedAnimationCameraWeight; // Token: 0x0400CAED RID: 51949 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400CAED")] [Header("Jump")] public PlayerAnimation JumpAnimation; // Token: 0x0400CAEE RID: 51950 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400CAEE")] public AdditiveAnimationWeight JumpAnimationCameraWeight; // Token: 0x0400CAEF RID: 51951 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400CAEF")] [Header("Fly")] public PlayerAnimation FlyAnimation; // Token: 0x0400CAF0 RID: 51952 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400CAF0")] public AdditiveAnimationWeight FlyAnimationCameraWeight; // Token: 0x0400CAF1 RID: 51953 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400CAF1")] [Header("Jump Additive")] public PlayerAnimation AdditiveJumpAnimation; // Token: 0x0400CAF2 RID: 51954 [global::Cpp2IlInjected.FieldOffset(Offset = "0x200")] [Token(Token = "0x400CAF2")] public AdditiveAnimationWeight AdditiveJumpAnimationCameraWeight; // Token: 0x0400CAF3 RID: 51955 [global::Cpp2IlInjected.FieldOffset(Offset = "0x218")] [Token(Token = "0x400CAF3")] [Header("Jump Sprint")] public PlayerAnimation JumpSprintAnimation; // Token: 0x0400CAF4 RID: 51956 [global::Cpp2IlInjected.FieldOffset(Offset = "0x220")] [Token(Token = "0x400CAF4")] public AdditiveAnimationWeight JumpSprintAnimationCameraWeight; // Token: 0x0400CAF5 RID: 51957 [global::Cpp2IlInjected.FieldOffset(Offset = "0x238")] [Token(Token = "0x400CAF5")] [Header("Jump Sprint Additive")] public PlayerAnimation AdditiveJumpSprintAnimation; // Token: 0x0400CAF6 RID: 51958 [global::Cpp2IlInjected.FieldOffset(Offset = "0x240")] [Token(Token = "0x400CAF6")] public AdditiveAnimationWeight AdditiveJumpSprintAnimationCameraWeight; // Token: 0x0400CAF7 RID: 51959 [global::Cpp2IlInjected.FieldOffset(Offset = "0x258")] [Token(Token = "0x400CAF7")] [Header("Land Additive")] public PlayerAnimation AdditiveLandAnimation; // Token: 0x0400CAF8 RID: 51960 [global::Cpp2IlInjected.FieldOffset(Offset = "0x260")] [Token(Token = "0x400CAF8")] public AdditiveAnimationWeight AdditiveLandAnimationCameraWeight; // Token: 0x0400CAF9 RID: 51961 [global::Cpp2IlInjected.FieldOffset(Offset = "0x278")] [Token(Token = "0x400CAF9")] [Header("Wall Run")] public PlayerAnimation WallRunAnimation; // Token: 0x0400CAFA RID: 51962 [global::Cpp2IlInjected.FieldOffset(Offset = "0x280")] [Token(Token = "0x400CAFA")] public AdditiveAnimationWeight WallRunAnimationCameraWeight; // Token: 0x0400CAFB RID: 51963 [global::Cpp2IlInjected.FieldOffset(Offset = "0x298")] [Token(Token = "0x400CAFB")] [Header("Wall Climb")] public DynamicBlendedPlayerAnimationData WallClimbAnimationParameters; // Token: 0x0400CAFC RID: 51964 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400CAFC")] public PlayerAnimationAsset WallClimbIdleAnimation; // Token: 0x0400CAFD RID: 51965 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2A8")] [Token(Token = "0x400CAFD")] public PlayerAnimationAsset WallClimbRightAnimation; // Token: 0x0400CAFE RID: 51966 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2B0")] [Token(Token = "0x400CAFE")] public PlayerAnimationAsset WallClimbUpAnimation; // Token: 0x0400CAFF RID: 51967 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2B8")] [Token(Token = "0x400CAFF")] public PlayerAnimationAsset WallClimbLeftAnimation; // Token: 0x0400CB00 RID: 51968 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C0")] [Token(Token = "0x400CB00")] public PlayerAnimationAsset WallClimbDownAnimation; // Token: 0x0400CB01 RID: 51969 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C8")] [Token(Token = "0x400CB01")] public PlayerAnimation WallClimbHoldingToolAnimation; // Token: 0x0400CB02 RID: 51970 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2D0")] [Token(Token = "0x400CB02")] public AdditiveAnimationWeight WallClimbCameraAnimationWeight; // Token: 0x0400CB03 RID: 51971 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2E8")] [Token(Token = "0x400CB03")] public float WallClimbMaxIdleSpeedSqr; // Token: 0x0400CB04 RID: 51972 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2EC")] [Token(Token = "0x400CB04")] public float WallClimbMovingSpeedSqr; // Token: 0x0400CB05 RID: 51973 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400CB05")] public float WallClimbAnimationSmoothTime; // Token: 0x0400CB06 RID: 51974 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400CB06")] public AnimationCurve WallClimbAnimationCurve; // Token: 0x0400CB07 RID: 51975 [global::Cpp2IlInjected.FieldOffset(Offset = "0x300")] [Token(Token = "0x400CB07")] [Header("Wall Climb Look")] public PlayerAnimation WallClimbLookAnimation; // Token: 0x0400CB08 RID: 51976 [global::Cpp2IlInjected.FieldOffset(Offset = "0x308")] [Token(Token = "0x400CB08")] [Header("Wall Climb Jump")] public AdditiveAnimationWeight WallClimbJumpCameraAnimationWeight; // Token: 0x0400CB09 RID: 51977 [global::Cpp2IlInjected.FieldOffset(Offset = "0x320")] [Token(Token = "0x400CB09")] [Header("Wall Climb Jump Release")] public DynamicBlendedPlayerAnimationData WallClimbJumpReleaseAnimationParameters; // Token: 0x0400CB0A RID: 51978 [global::Cpp2IlInjected.FieldOffset(Offset = "0x328")] [Token(Token = "0x400CB0A")] public PlayerAnimationAsset WallClimbJumpReleaseRightPose; // Token: 0x0400CB0B RID: 51979 [global::Cpp2IlInjected.FieldOffset(Offset = "0x330")] [Token(Token = "0x400CB0B")] public PlayerAnimationAsset WallClimbJumpReleaseUpPose; // Token: 0x0400CB0C RID: 51980 [global::Cpp2IlInjected.FieldOffset(Offset = "0x338")] [Token(Token = "0x400CB0C")] public PlayerAnimationAsset WallClimbJumpReleaseLeftPose; // Token: 0x0400CB0D RID: 51981 [global::Cpp2IlInjected.FieldOffset(Offset = "0x340")] [Token(Token = "0x400CB0D")] public PlayerAnimationAsset WallClimbJumpReleaseDownPose; // Token: 0x0400CB0E RID: 51982 [global::Cpp2IlInjected.FieldOffset(Offset = "0x348")] [Token(Token = "0x400CB0E")] public float WallClimbJumpReleaseHoldDuration; // Token: 0x0400CB0F RID: 51983 [global::Cpp2IlInjected.FieldOffset(Offset = "0x350")] [Token(Token = "0x400CB0F")] [Header("Wall Climb Jump Regrab")] public DynamicBlendedPlayerAnimationData WallClimbJumpRegrabAnimationParameters; // Token: 0x0400CB10 RID: 51984 [global::Cpp2IlInjected.FieldOffset(Offset = "0x358")] [Token(Token = "0x400CB10")] public PlayerAnimationAsset WallClimbJumpRegrabRightPose; // Token: 0x0400CB11 RID: 51985 [global::Cpp2IlInjected.FieldOffset(Offset = "0x360")] [Token(Token = "0x400CB11")] public PlayerAnimationAsset WallClimbJumpRegrabUpPose; // Token: 0x0400CB12 RID: 51986 [global::Cpp2IlInjected.FieldOffset(Offset = "0x368")] [Token(Token = "0x400CB12")] public PlayerAnimationAsset WallClimbJumpRegrabLeftPose; // Token: 0x0400CB13 RID: 51987 [global::Cpp2IlInjected.FieldOffset(Offset = "0x370")] [Token(Token = "0x400CB13")] public PlayerAnimationAsset WallClimbJumpRegrabDownPose; // Token: 0x0400CB14 RID: 51988 [global::Cpp2IlInjected.FieldOffset(Offset = "0x378")] [Token(Token = "0x400CB14")] public float WallClimbJumpRegrabHoldDuration; // Token: 0x0400CB15 RID: 51989 [global::Cpp2IlInjected.FieldOffset(Offset = "0x380")] [Token(Token = "0x400CB15")] [Header("Clamber")] public PlayerAnimation LowClamberAnimation; // Token: 0x0400CB16 RID: 51990 [global::Cpp2IlInjected.FieldOffset(Offset = "0x388")] [Token(Token = "0x400CB16")] public PlayerAnimation MediumClamberAnimation; // Token: 0x0400CB17 RID: 51991 [global::Cpp2IlInjected.FieldOffset(Offset = "0x390")] [Token(Token = "0x400CB17")] public PlayerAnimation HighClamberAnimation; // Token: 0x0400CB18 RID: 51992 [global::Cpp2IlInjected.FieldOffset(Offset = "0x398")] [Token(Token = "0x400CB18")] [Header("Mantle")] public PlayerAnimation LowMantleAnimation; // Token: 0x0400CB19 RID: 51993 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3A0")] [Token(Token = "0x400CB19")] public PlayerAnimation MediumMantleAnimation; // Token: 0x0400CB1A RID: 51994 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3A8")] [Token(Token = "0x400CB1A")] public PlayerAnimation HighMantleAnimation; // Token: 0x0400CB1B RID: 51995 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3B0")] [Token(Token = "0x400CB1B")] [Header("Ladder")] public PlayerAnimation ClimbLadderAnimation; // Token: 0x0400CB1C RID: 51996 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3B8")] [Token(Token = "0x400CB1C")] public PlayerAnimation ClimbLadderFinishAnimation; // Token: 0x0400CB1D RID: 51997 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3C0")] [Token(Token = "0x400CB1D")] public float ClimbLadderFinishDelay; // Token: 0x02002A4C RID: 10828 [Token(Token = "0x2002A4C")] [Serializable] public struct FidgetWeights { // Token: 0x0400CB1E RID: 51998 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400CB1E")] public int lowEnergyWeight; // Token: 0x0400CB1F RID: 51999 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400CB1F")] public int mediumEnergyWeight; // Token: 0x0400CB20 RID: 52000 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400CB20")] public int highEnergyWeight; } } }