using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.StaticBatching { // Token: 0x0200280A RID: 10250 [Token(Token = "0x200280A")] [StructLayout(3)] public class StaticBatch : MonoBehaviour { // Token: 0x06011FC3 RID: 73667 RVA: 0x0044C74C File Offset: 0x0044A94C [Token(Token = "0x6011FC3")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public StaticBatch() { } // Token: 0x0400C050 RID: 49232 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C050")] public Component[] SourceObjects; } }