using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Inputs; using UnityEngine; namespace RecRoom.Core.VR.PlayerController { // Token: 0x020029F9 RID: 10745 [Token(Token = "0x20029F9")] [Serializable] [StructLayout(3)] public class StationaryVRPlayerSteeringController : VRPlayerSteeringController { // Token: 0x06012C66 RID: 76902 RVA: 0x0047A96C File Offset: 0x00478B6C [Token(Token = "0x6012C66")] [Address(RVA = "0x1363390", Offset = "0x1361D90", VA = "0x181363390", Slot = "4")] public override void ILONFGBDCCM(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Camera FOMHGMLPOND, VRInputHandler JPBCAIPPLMP, VRInputHandler LGIOCGNAHJM) { float z = Vector3.zero.z; float z2 = Vector3.zero.z; } // Token: 0x06012C67 RID: 76903 RVA: 0x0047A998 File Offset: 0x00478B98 [Token(Token = "0x6012C67")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public StationaryVRPlayerSteeringController() { } } }