using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.VR.PlayerController { // Token: 0x020029F0 RID: 10736 [Token(Token = "0x20029F0")] [CreateAssetMenu] [StructLayout(3)] public class VRPlayerRotationContent : ScriptableObject { // Token: 0x06012C28 RID: 76840 RVA: 0x00479814 File Offset: 0x00477A14 [Token(Token = "0x6012C28")] [Address(RVA = "0x136ED70", Offset = "0x136D770", VA = "0x18136ED70")] public VRPlayerRotationContent() { } // Token: 0x0400C90A RID: 51466 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C90A")] [Header("Smooth Rotate")] public float SmoothRotateMaxSpeed = 180f; // Token: 0x0400C90B RID: 51467 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400C90B")] [Header("Snap Rotate")] public float SnapRotateMaxSpeed = 540f; // Token: 0x0400C90C RID: 51468 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400C90C")] [Header("Grip Rotate")] public float GripRotateInputStepSize = 7.5f; // Token: 0x0400C90D RID: 51469 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400C90D")] public float GripRotateOutputStepSize = 22.5f; // Token: 0x0400C90E RID: 51470 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400C90E")] public float GripRotateInputScaler = 2f; } }