using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace RecRoom.Inputs { // Token: 0x02002276 RID: 8822 [Token(Token = "0x2002276")] [Serializable] [StructLayout(3)] public class GamepadInputConfig : BaseInputConfig { // Token: 0x0600F2A7 RID: 62119 RVA: 0x00396578 File Offset: 0x00394778 [Token(Token = "0x600F2A7")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public GamepadInputConfig() { } // Token: 0x0400A1FA RID: 41466 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400A1FA")] public MBBNGNAGIGF inputType; // Token: 0x0400A1FB RID: 41467 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400A1FB")] public bool useChordedInput; // Token: 0x0400A1FC RID: 41468 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400A1FC")] [OMAIFIIBMNL("useChordedInput", true)] public MBBNGNAGIGF chordedInputType; // Token: 0x0400A1FD RID: 41469 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400A1FD")] public LOADIDAJBDH gamepadDialogType; } }