using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Inputs { // Token: 0x020022BB RID: 8891 [Token(Token = "0x20022BB")] [CreateAssetMenu] [StructLayout(3)] public class TouchSystemInputSource : InputSourceConfig { // Token: 0x0600F3E6 RID: 62438 RVA: 0x0039B730 File Offset: 0x00399930 [Token(Token = "0x600F3E6")] [Address(RVA = "0x10D3690", Offset = "0x10D2090", VA = "0x1810D3690")] public TouchSystemInputSource() { } } }