using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02001CBC RID: 7356 [Token(Token = "0x2001CBC")] [RequireComponent(typeof(Camera))] [StructLayout(3)] public class PS4CameraCrashWorkaround : MonoBehaviour { // Token: 0x0600C631 RID: 50737 RVA: 0x002EE7EC File Offset: 0x002EC9EC [Token(Token = "0x600C631")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PS4CameraCrashWorkaround() { } // Token: 0x0400830C RID: 33548 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400830C")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)] private Camera camera; } }