using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02001CC6 RID: 7366 [Token(Token = "0x2001CC6")] [StructLayout(3)] public class PlayerAnimationAsset : ScriptableObject, CCICBIOHEMC { // Token: 0x17001EEE RID: 7918 // (get) Token: 0x0600C65D RID: 50781 RVA: 0x002EFDC8 File Offset: 0x002EDFC8 [Token(Token = "0x17001EEE")] public List Events { [Token(Token = "0x600C65D")] [Address(RVA = "0x6361E0", Offset = "0x634BE0", VA = "0x1806361E0", Slot = "5")] get { return this.events; } } // Token: 0x17001EEF RID: 7919 // (get) Token: 0x0600C65E RID: 50782 RVA: 0x002EFDDC File Offset: 0x002EDFDC [Token(Token = "0x17001EEF")] public float Duration { [Token(Token = "0x600C65E")] [Address(RVA = "0x14114F0", Offset = "0x140FEF0", VA = "0x1814114F0", Slot = "4")] get { List list = this.frames; int num = 0; List list2 = this.frames; return Mathf.Max((float)num, 0.1f); } } // Token: 0x0600C65F RID: 50783 RVA: 0x002EFE0C File Offset: 0x002EE00C [Token(Token = "0x600C65F")] [Address(RVA = "0x1410030", Offset = "0x140EA30", VA = "0x181410030", Slot = "6")] public bool MIBPDNPGPHP(CCICBIOHEMC IGBNEFLEGNO) { if (IGBNEFLEGNO == 0) { } bool flag; return flag; } // Token: 0x0600C660 RID: 50784 RVA: 0x002EFE20 File Offset: 0x002EE020 [Token(Token = "0x600C660")] [Address(RVA = "0x1410030", Offset = "0x140EA30", VA = "0x181410030", Slot = "7")] public bool BCCGBMGEGAH(CCICBIOHEMC IGBNEFLEGNO) { if (IGBNEFLEGNO == 0) { } bool flag; return flag; } // Token: 0x0600C661 RID: 50785 RVA: 0x002EFE34 File Offset: 0x002EE034 [Token(Token = "0x600C661")] [Address(RVA = "0x14101A0", Offset = "0x140EBA0", VA = "0x1814101A0", Slot = "8")] public ACHNJMAHALI GFDKEGMBNID(float KGOBMDNKIDJ, bool LGHFIDJKEAL, AdditiveAnimationWeight FHJMKLOCIBK, bool OGNEEOLFMHI) { /* An exception occurred when decompiling this method (0600C661) ICSharpCode.Decompiler.DecompilerException: Error decompiling ACHNJMAHALI RecRoom.PlayerAnimationAsset::GFDKEGMBNID(System.Single,System.Boolean,RecRoom.AdditiveAnimationWeight,System.Boolean) ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: stloc:float32(var_4_06, ldfld:float32(ACHNJMAHALI::CODOFNDJLNP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))) stfld:native int(Object::m_CachedPtr, ldloc:PlayerAnimationAsset[exp:Object](this), ldloc:float32[exp:native int](KGOBMDNKIDJ)) stfld:bool(PlayerAnimationAsset::applyOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:bool](var_4_06)) stloc:float32(var_5_27, ldfld:float32(Quaternion::w, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::FJPMMIIMNJG, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:Vector3(PlayerAnimationAsset::fullBodyRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](KGOBMDNKIDJ)) stloc:PlayerAnimationFrameTransform(var_6_36, ldfld:PlayerAnimationFrameTransform(ACHNJMAHALI::ENONEADFACP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))) stfld:float32(Vector3::y, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::headPositionOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_5_27)) stloc:float32(var_7_55, ldfld:float32(Quaternion::y, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::ENONEADFACP, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::headRotationOffset, ldloc:PlayerAnimationAsset(this)), ldloc:PlayerAnimationFrameTransform[exp:float32](var_6_36)) stloc:float32(var_8_74, ldfld:float32(Quaternion::z, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::EAFCPPAEHJA, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:Vector3(PlayerAnimationAsset::leftHandRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](var_7_55)) stfld:float32(Vector3::y, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::rightHandPositionOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_7_55)) stloc:float32(var_9_9B, ldfld:float32(Quaternion::w, ldfld:Quaternion[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Quaternion&](PlayerAnimationFrameTransform::Rotation, ldfld:PlayerAnimationFrameTransform[exp:valuetype RecRoom.PlayerAnimationFrameTransform&](ACHNJMAHALI::CPBIELIDPBI, ldloc:ACHNJMAHALI[exp:valuetype ACHNJMAHALI&](var_3))))) stfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](PlayerAnimationAsset::rightHandRotationOffset, ldloc:PlayerAnimationAsset(this)), ldloc:float32(var_8_74)) stfld:Vector3(PlayerAnimationAsset::cameraRotationOffset, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:Vector3](var_7_55)) stfld:class [mscorlib]System.Collections.Generic.List`1(PlayerAnimationAsset::events, ldloc:PlayerAnimationAsset(this), ldloc:float32[exp:class [mscorlib]System.Collections.Generic.List`1](var_9_9B)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x0600C662 RID: 50786 RVA: 0x002EFEFC File Offset: 0x002EE0FC [Token(Token = "0x600C662")] [Address(RVA = "0x1410270", Offset = "0x140EC70", VA = "0x181410270")] public ACHNJMAHALI GFDKEGMBNID(float KGOBMDNKIDJ, bool LGHFIDJKEAL, AdditiveAnimationWeight FHJMKLOCIBK, bool OGNEEOLFMHI, bool CKIKJDNJDNA, bool JKEMFBJPOKN) { int num = 0; int num2; if (num2 < num) { PlayerAnimationFrameData playerAnimationFrameData; float z = playerAnimationFrameData.LeftHand.Rotation.z; PlayerAnimationFrameData playerAnimationFrameData2; float z2 = playerAnimationFrameData2.LeftHand.Rotation.z; } PlayerAnimationFrameData playerAnimationFrameData3; float z3 = playerAnimationFrameData3.LeftHand.Rotation.z; ACHNJMAHALI achnjmahali; float codofndjlnp = achnjmahali.CODOFNDJLNP; float w = achnjmahali.FJPMMIIMNJG.Rotation.w; PlayerAnimationFrameTransform enoneadfacp = achnjmahali.ENONEADFACP; float y = achnjmahali.ENONEADFACP.Rotation.y; float z4 = achnjmahali.EAFCPPAEHJA.Rotation.z; float w2 = achnjmahali.CPBIELIDPBI.Rotation.w; ACHNJMAHALI achnjmahali2; float w3 = achnjmahali2.CPBIELIDPBI.Rotation.w; PlayerAnimationFrameTransform enoneadfacp2; float w4; if (FHJMKLOCIBK != 0) { ACHNJMAHALI achnjmahali3; enoneadfacp2 = achnjmahali3.ENONEADFACP; w4 = achnjmahali3.CPBIELIDPBI.Rotation.w; } this.m_CachedPtr = enoneadfacp2; this.fullBodyRotationOffset = enoneadfacp2; this.headRotationOffset.z = enoneadfacp2; this.rightHandPositionOffset.y = enoneadfacp2; this.cameraRotationOffset = enoneadfacp2; this.events = w4; ACHNJMAHALI achnjmahali4; float w5 = achnjmahali4.CPBIELIDPBI.Rotation.w; throw new NullReferenceException(); } // Token: 0x17001EF0 RID: 7920 // (get) Token: 0x0600C663 RID: 50787 RVA: 0x002F003C File Offset: 0x002EE23C [Token(Token = "0x17001EF0")] public bool UseRootMotion { [Token(Token = "0x600C663")] [Address(RVA = "0x77D9A0", Offset = "0x77C3A0", VA = "0x18077D9A0", Slot = "9")] get { return this.useRootMotion; } } // Token: 0x0600C664 RID: 50788 RVA: 0x002F0050 File Offset: 0x002EE250 [Token(Token = "0x600C664")] [Address(RVA = "0x14112B0", Offset = "0x140FCB0", VA = "0x1814112B0", Slot = "10")] public float OPLAKMEFOEF(float KGOBMDNKIDJ) { if (!this.useRootMotion) { return; } AnimationCurve animationCurve = this.rootMotionDisplacementCurve; if (animationCurve != 0) { return animationCurve.Evaluate(KGOBMDNKIDJ); } } // Token: 0x17001EF1 RID: 7921 // (get) Token: 0x0600C665 RID: 50789 RVA: 0x002F007C File Offset: 0x002EE27C [Token(Token = "0x17001EF1")] public float StartTime { [Token(Token = "0x600C665")] [Address(RVA = "0x1411690", Offset = "0x1410090", VA = "0x181411690")] get { List list = this.frames; throw new NullReferenceException(); } } // Token: 0x17001EF2 RID: 7922 // (get) Token: 0x0600C666 RID: 50790 RVA: 0x002F0098 File Offset: 0x002EE298 [Token(Token = "0x17001EF2")] public float EndTime { [Token(Token = "0x600C666")] [Address(RVA = "0x1411620", Offset = "0x1410020", VA = "0x181411620")] get { List list = this.frames; throw new NullReferenceException(); } } // Token: 0x0600C667 RID: 50791 RVA: 0x002F00B4 File Offset: 0x002EE2B4 [Token(Token = "0x600C667")] [Address(RVA = "0x14100D0", Offset = "0x140EAD0", VA = "0x1814100D0")] public void EAOKIOGMEEO(PlayerAnimationFrameData CNOGINOPPCH) { List list = this.frames; float w = CNOGINOPPCH.Body.Rotation.w; Quaternion rotation = CNOGINOPPCH.LeftHand.Rotation; float leftHandTrigger = CNOGINOPPCH.LeftHandTrigger; float z = CNOGINOPPCH.RightHand.Rotation.z; float rightHandThumbUp = CNOGINOPPCH.RightHandThumbUp; Quaternion rotation2 = CNOGINOPPCH.Head.Rotation; PlayerAnimationFrameTransform body = CNOGINOPPCH.Body; } // Token: 0x0600C668 RID: 50792 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600C668")] [Address(RVA = "0x1411090", Offset = "0x140FA90", VA = "0x181411090")] private int NLJEBOIEILG(float MOPKOPOKKEE) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600C669 RID: 50793 RVA: 0x002F0124 File Offset: 0x002EE324 [Token(Token = "0x600C669")] [Address(RVA = "0x14112E0", Offset = "0x140FCE0", VA = "0x1814112E0")] public PlayerAnimationAsset() { List list = new List(); this.frames = list; float z = Vector3.zero.z; this.fullBodyPositionOffset.z = z; float z2 = Vector3.zero.z; this.fullBodyRotationOffset.z = z2; float z3 = Vector3.zero.z; this.headPositionOffset.z = z3; float z4 = Vector3.zero.z; this.headRotationOffset.z = z4; float z5 = Vector3.zero.z; this.leftHandPositionOffset.z = z5; float z6 = Vector3.zero.z; this.leftHandRotationOffset.z = z6; float z7 = Vector3.zero.z; this.rightHandPositionOffset.z = z7; float z8 = Vector3.zero.z; this.rightHandRotationOffset.z = z8; float z9 = Vector3.zero.z; this.cameraPositionOffset.z = z9; float z10 = Vector3.zero.z; this.cameraRotationOffset.z = z10; List list2 = new List(); this.events = list2; AdditiveAnimationWeight one = AdditiveAnimationWeight.One; this.additiveWeight = one; base..ctor(); } // Token: 0x0400833B RID: 33595 [Token(Token = "0x400833B")] public const float CANONICAL_HEAD_HEIGHT = 1.6f; // Token: 0x0400833C RID: 33596 [Token(Token = "0x400833C")] public const float CANONICAL_SHOULDER_OFFSET = 0.3f; // Token: 0x0400833D RID: 33597 [Token(Token = "0x400833D")] public const float CANONICAL_ARM_LENGTH = 0.8f; // Token: 0x0400833E RID: 33598 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400833E")] [SerializeField] [Header("Motion Capture Frames")] private List frames; // Token: 0x0400833F RID: 33599 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400833F")] [SerializeField] [Header("Position Offsets")] private bool applyOffset; // Token: 0x04008340 RID: 33600 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4008340")] [SerializeField] [Header("Full-Body Offset")] private Vector3 fullBodyPositionOffset; // Token: 0x04008341 RID: 33601 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4008341")] [SerializeField] private Vector3 fullBodyRotationOffset; // Token: 0x04008342 RID: 33602 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")] [Token(Token = "0x4008342")] [SerializeField] [Header("Head Offset")] private Vector3 headPositionOffset; // Token: 0x04008343 RID: 33603 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x4008343")] [SerializeField] private Vector3 headRotationOffset; // Token: 0x04008344 RID: 33604 [global::Cpp2IlInjected.FieldOffset(Offset = "0x54")] [Token(Token = "0x4008344")] [SerializeField] [Header("Left Hand Offset")] private Vector3 leftHandPositionOffset; // Token: 0x04008345 RID: 33605 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x4008345")] [SerializeField] private Vector3 leftHandRotationOffset; // Token: 0x04008346 RID: 33606 [global::Cpp2IlInjected.FieldOffset(Offset = "0x6C")] [Token(Token = "0x4008346")] [SerializeField] [Header("Right Hand Offset")] private Vector3 rightHandPositionOffset; // Token: 0x04008347 RID: 33607 [global::Cpp2IlInjected.FieldOffset(Offset = "0x78")] [Token(Token = "0x4008347")] [SerializeField] private Vector3 rightHandRotationOffset; // Token: 0x04008348 RID: 33608 [global::Cpp2IlInjected.FieldOffset(Offset = "0x84")] [Token(Token = "0x4008348")] [SerializeField] [Header("Camera Offset")] private Vector3 cameraPositionOffset; // Token: 0x04008349 RID: 33609 [global::Cpp2IlInjected.FieldOffset(Offset = "0x90")] [Token(Token = "0x4008349")] [SerializeField] private Vector3 cameraRotationOffset; // Token: 0x0400834A RID: 33610 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x400834A")] [SerializeField] [Header("Event Data")] private List events; // Token: 0x0400834B RID: 33611 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")] [Token(Token = "0x400834B")] [SerializeField] [Header("Root Motion Data")] private bool useRootMotion; // Token: 0x0400834C RID: 33612 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x400834C")] [SerializeField] private AnimationCurve rootMotionDisplacementCurve; // Token: 0x0400834D RID: 33613 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x400834D")] [SerializeField] [Header("Additive Weight")] private AdditiveAnimationWeight additiveWeight; } }