using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02001CC1 RID: 7361 [Token(Token = "0x2001CC1")] [Serializable] [StructLayout(0, Size = 28)] public struct PlayerAnimationFrameTransform { // Token: 0x0600C63E RID: 50750 RVA: 0x002EE910 File Offset: 0x002ECB10 [Token(Token = "0x600C63E")] [Address(RVA = "0x6430", Offset = "0x5830", VA = "0x180006430")] public PlayerAnimationFrameTransform(Vector3 position, Quaternion rotation) { float z = position.z; this.Rotation.w = z; } // Token: 0x0600C63F RID: 50751 RVA: 0x002EE930 File Offset: 0x002ECB30 [Token(Token = "0x600C63F")] [Address(RVA = "0x1412E10", Offset = "0x1411810", VA = "0x181412E10")] public static PlayerAnimationFrameTransform AIAJNHPLBAA(PlayerAnimationFrameTransform OIFLDNBGJOH, PlayerAnimationFrameTransform CACFKFOOHID, AdditiveAnimationWeight MMIKMMMNLMP) { Quaternion quaternion; float z = quaternion.z; return OIFLDNBGJOH; } // Token: 0x0600C640 RID: 50752 RVA: 0x002EE948 File Offset: 0x002ECB48 [Token(Token = "0x600C640")] [Address(RVA = "0x1412AC0", Offset = "0x14114C0", VA = "0x181412AC0")] public static PlayerAnimationFrameTransform ADPELJHGHKK(PlayerAnimationFrameTransform LONDCJPNKKN, PlayerAnimationFrameTransform PCEJJILDLGD, float LIMOILDIGKF) { Vector3 forward = Vector3.forward; Vector3 forward2 = Vector3.forward; Vector3 up = Vector3.up; Vector3 up2 = Vector3.up; Vector3 vector; float z = vector.z; return LONDCJPNKKN; } // Token: 0x0600C641 RID: 50753 RVA: 0x002EE97C File Offset: 0x002ECB7C [Token(Token = "0x600C641")] [Address(RVA = "0x14125E0", Offset = "0x1410FE0", VA = "0x1814125E0")] public static PlayerAnimationFrameTransform ABNHIMCFCIG(PlayerAnimationFrameTransform OIFLDNBGJOH) { int num = 0; Vector3 right = Vector3.right; Vector3 vector; float z = vector.z; Quaternion quaternion = Quaternion.AngleAxis((float)0, num); return OIFLDNBGJOH; } // Token: 0x0600C642 RID: 50754 RVA: 0x002EE9A4 File Offset: 0x002ECBA4 [Token(Token = "0x600C642")] [Address(RVA = "0x1413330", Offset = "0x1411D30", VA = "0x181413330")] public static PlayerAnimationFrameTransform GIADAJINKFK(PlayerAnimationFrameTransform OIFLDNBGJOH, Vector3 FGBIGGLLPIJ, Vector3 CCFIPFEMEOD) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600C643 RID: 50755 RVA: 0x002EE9BC File Offset: 0x002ECBBC [Token(Token = "0x600C643")] [Address(RVA = "0x1413190", Offset = "0x1411B90", VA = "0x181413190")] public static PlayerAnimationFrameTransform FGNEDEILHEJ(PlayerAnimationFrameTransform OIFLDNBGJOH, Vector3 FGBIGGLLPIJ, Vector3 CCFIPFEMEOD) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600C644 RID: 50756 RVA: 0x002EE9D4 File Offset: 0x002ECBD4 [Token(Token = "0x600C644")] [Address(RVA = "0x14134A0", Offset = "0x1411EA0", VA = "0x1814134A0")] public static Vector3 OHIONLOMKJP(Vector3 DDHPAFKBMON, Vector3 CKPHGEEPNDN) { float z = CKPHGEEPNDN.z; Vector3 vector; float z2 = vector.z; float z3 = CKPHGEEPNDN.z; Vector3 vector2; float z4 = vector2.z; Vector3 vector3; float z5 = vector3.z; DDHPAFKBMON.z = z5; return DDHPAFKBMON; } // Token: 0x0600C645 RID: 50757 RVA: 0x002EEA14 File Offset: 0x002ECC14 [Token(Token = "0x600C645")] [Address(RVA = "0x1412FD0", Offset = "0x14119D0", VA = "0x181412FD0")] public static Quaternion ALHELDFCIDC(Quaternion IGPENJBJADK, Vector3 CKPHGEEPNDN) { Quaternion quaternion = Quaternion.AngleAxis((float)0, CKPHGEEPNDN); return IGPENJBJADK; } // Token: 0x0600C646 RID: 50758 RVA: 0x002EEA2C File Offset: 0x002ECC2C [Token(Token = "0x600C646")] [Address(RVA = "0x1412910", Offset = "0x1411310", VA = "0x181412910")] public static void ACMIPOKHNCP(PlayerAnimationFrameTransform BLMNDCJMHKC, PlayerAnimationFrameTransform CMAIFNIIKAE, out Vector3 APJIEJKJMND, out Vector3 BCGGNKMMPDC) { Vector3 vector; float z = vector.z; APJIEJKJMND.z = z; float w = BLMNDCJMHKC.Rotation.w; Quaternion quaternion; float z2 = quaternion.z; BCGGNKMMPDC.z = z2; } // Token: 0x0400831C RID: 33564 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400831C")] public Vector3 Position; // Token: 0x0400831D RID: 33565 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400831D")] public Quaternion Rotation; } }