using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Players.Puppet { // Token: 0x02002400 RID: 9216 [Token(Token = "0x2002400")] [StructLayout(3)] public class PlayerPuppetHand : MonoBehaviour { // Token: 0x0600FFAA RID: 65450 RVA: 0x003BDDC4 File Offset: 0x003BBFC4 [Token(Token = "0x600FFAA")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PlayerPuppetHand() { } // Token: 0x0400A9A9 RID: 43433 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400A9A9")] [NonSerialized] public bool IsPointingMeshVisible; // Token: 0x0400A9AA RID: 43434 [global::Cpp2IlInjected.FieldOffset(Offset = "0x19")] [Token(Token = "0x400A9AA")] [NonSerialized] public bool IsThumbsUpActive; // Token: 0x0400A9AB RID: 43435 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400A9AB")] [NonSerialized] public float OpenCloseAxis; } }