using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02002565 RID: 9573 [Token(Token = "0x2002565")] [Serializable] [StructLayout(0)] public struct DynamicAudioLoopContent { // Token: 0x0400B047 RID: 45127 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400B047")] public RecRoomAudioClip LoopStartSfx; // Token: 0x0400B048 RID: 45128 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400B048")] public RecRoomAudioClip LoopEndSfx; // Token: 0x0400B049 RID: 45129 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400B049")] public DynamicAudioClip[] LoopingAudioClips; // Token: 0x0400B04A RID: 45130 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400B04A")] public float FadeInTime; // Token: 0x0400B04B RID: 45131 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400B04B")] public float FadeOutTime; // Token: 0x0400B04C RID: 45132 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400B04C")] public float DynamicVolumeValueRange; // Token: 0x0400B04D RID: 45133 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400B04D")] [Tooltip("Max value of the X axis in one direction for the dynamic pitch curves that affect the pitch of the looping audio clips. Note: The value goes in the positive and negative directions (e.g. a value of 2 means the range is [-2, 2].")] public float DynamicPitchValueRange; } }