using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x0200264E RID: 9806 [Token(Token = "0x200264E")] [StructLayout(3)] public class GroupSearchBoxCollider : GroupSearch { // Token: 0x06010F62 RID: 69474 RVA: 0x003FCD44 File Offset: 0x003FAF44 [Token(Token = "0x6010F62")] [Address(RVA = "0x1A683D0", Offset = "0x1A66DD0", VA = "0x181A683D0", Slot = "4")] protected override void Awake() { Collider[] array = new Collider[256]; BoxCollider boxCollider = this.overlapCollider; this.IAJHNNBEDJN = array; boxCollider.isTrigger = true; BoxCollider boxCollider2 = this.overlapCollider; int num = 0; boxCollider2.enabled = num != 0; } // Token: 0x06010F63 RID: 69475 RVA: 0x003FCD88 File Offset: 0x003FAF88 [Token(Token = "0x6010F63")] [Address(RVA = "0x1A68440", Offset = "0x1A66E40", VA = "0x181A68440", Slot = "5")] protected override void KHMJKPAHBLH(out Vector3 KCHBEGGLAHI, out Vector3 OJJOHDIFMEG) { BoxCollider boxCollider = this.overlapCollider; Vector3 vector; float z = vector.z; KCHBEGGLAHI.z = z; BoxCollider boxCollider2 = this.overlapCollider; Vector3 vector2; float z2 = vector2.z; OJJOHDIFMEG.z = z2; } // Token: 0x06010F64 RID: 69476 RVA: 0x003FCDC8 File Offset: 0x003FAFC8 [Token(Token = "0x6010F64")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public GroupSearchBoxCollider() { } // Token: 0x0400B452 RID: 46162 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400B452")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)] private BoxCollider overlapCollider; } }