using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.UI { // Token: 0x020024F8 RID: 9464 [Token(Token = "0x20024F8")] [StructLayout(3)] public abstract class IndexableScreenHUDDialog : ScreenHUDDialog { // Token: 0x17002C60 RID: 11360 // (get) Token: 0x06010564 RID: 66916 [Token(Token = "0x17002C60")] public abstract int AKGEGLEMFGM { [Token(Token = "0x6010564")] [Address(Slot = "6")] get; } // Token: 0x06010565 RID: 66917 RVA: 0x003D4184 File Offset: 0x003D2384 [Token(Token = "0x6010565")] [Address(RVA = "0x146EE40", Offset = "0x146D840", VA = "0x18146EE40")] protected IndexableScreenHUDDialog() { Keyframe[] array = new Keyframe[2]; int num = 0; array[0] = num; array[3] = num; int num2 = 0; array[3] = num2; array[6] = num2; AnimationCurve animationCurve = new AnimationCurve(array); this.progressCurve = animationCurve; this.DOPKFLGGPHD = (int)((ulong)4294967295L); this.CECIGAMAABA = true; base..ctor(); } } }