using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RecRoom.UI { // Token: 0x020024FB RID: 9467 [Token(Token = "0x20024FB")] [StructLayout(3)] public class ScreenHUDControlDialogMultiInput : ScreenHUDControlDialog { // Token: 0x06010570 RID: 66928 RVA: 0x003D4618 File Offset: 0x003D2818 [Token(Token = "0x6010570")] [Address(RVA = "0x1479CA0", Offset = "0x14786A0", VA = "0x181479CA0", Slot = "5")] public override void SetContent(bool CNEIBILGFCO, ScreenHUDControlDialog.MDALNNCNPON GKNIHNHGBKC, Sprite JGFDCDNAHEL, Sprite AFJPEKBFCHN, Sprite KCFIJDHHOIM, string MFDCCNKNIPD, float MFOPFLCAHLJ) { for (;;) { int num = 0; bool flag = JGFDCDNAHEL != num; int gaccmcnapad = this.GACCMCNAPAD; int frameCount = Time.frameCount; bool flag2 = gaccmcnapad == frameCount; if (flag != flag2 && !this.labelText.m_text.IsNullOrEmpty()) { string text = this.labelText.m_text; } int num2 = 0; Sprite sprite = this.inputButtonImage.m_Sprite; this.inputButtonImageL.gameObject.SetActive(num2 != 0); this.inputButtonImageR.gameObject.SetActive(num2 != 0); this.inputButtonDividerImage.gameObject.SetActive(num2 != 0); if (num2 != 0) { GameObject gameObject = this.inputButtonImage.gameObject; int num3 = 0; gameObject.SetActive(num3 != 0); this.inputButtonImageR.sprite = sprite; this.inputButtonImageL.sprite = JGFDCDNAHEL; } Transform transform = base.transform; if (transform == 0 || transform != 0) { Transform transform2 = base.transform; if (transform2 == 0 || transform2 != 0) { break; } } } } // Token: 0x06010571 RID: 66929 RVA: 0x003D4720 File Offset: 0x003D2920 [Token(Token = "0x6010571")] [Address(RVA = "0x1479FE0", Offset = "0x14789E0", VA = "0x181479FE0")] public ScreenHUDControlDialogMultiInput() { this.defaultButtonAlpha = 0.5f; this.activeButtonAlpha = 1f; this.defaultButtonScale = 1f; this.pressedButtonScale = 1.2f; Keyframe[] array = new Keyframe[2]; int num = 0; array[0] = num; array[3] = num; int num2 = 0; array[3] = num2; array[6] = num2; AnimationCurve animationCurve = new AnimationCurve(array); this.progressCurve = animationCurve; this.CECIGAMAABA = true; base..ctor(); } // Token: 0x0400ADA9 RID: 44457 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x400ADA9")] [SerializeField] [Header("Multi Input button")] private Image inputButtonImageL; // Token: 0x0400ADAA RID: 44458 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")] [Token(Token = "0x400ADAA")] [SerializeField] private Image inputButtonImageR; // Token: 0x0400ADAB RID: 44459 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x400ADAB")] [SerializeField] private Image inputButtonDividerImage; } }