using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000133 RID: 307 [Token(Token = "0x2000133")] [Serializable] [StructLayout(0, Size = 12)] public struct RespawnSettings { // Token: 0x04000725 RID: 1829 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000725")] public float AutoRespawnDelay; // Token: 0x04000726 RID: 1830 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4000726")] public bool RestoreHealthOnRespawn; // Token: 0x04000727 RID: 1831 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4000727")] public float RespawnInvincibilityDuration; }