using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000074 RID: 116 [Token(Token = "0x2000074")] [StructLayout(3)] public class RewardBobAndRotate : MonoBehaviour { // Token: 0x0600034C RID: 844 RVA: 0x00010A4C File Offset: 0x0000EC4C [Token(Token = "0x600034C")] [Address(RVA = "0x17F6B40", Offset = "0x17F5540", VA = "0x1817F6B40")] private void Start() { float realtimeSinceStartup = Time.realtimeSinceStartup; this.JODPOANPJNK = realtimeSinceStartup; Transform transform = base.gameObject.transform; Vector3 vector; float z = vector.z; this.LCBBLKJGBDH.z = z; Transform transform2 = base.gameObject.transform; } // Token: 0x0600034D RID: 845 RVA: 0x00010A9C File Offset: 0x0000EC9C [Token(Token = "0x600034D")] [Address(RVA = "0x17F6BE0", Offset = "0x17F55E0", VA = "0x1817F6BE0")] private void Update() { float num = Time.realtimeSinceStartup; Transform transform = base.gameObject.transform; float z = this.LCBBLKJGBDH.z; float num2 = num * 6.2831855f; Vector3 vector; float z2 = vector.z; if (this.bShouldSpin) { num2 = num; num = num2; float num3 = num * 360f; if (!this.bClockwise) { } Transform transform2 = base.gameObject.transform; Quaternion pmkclcnfopd = this.PMKCLCNFOPD; num2 = num3; int num4 = 0; Quaternion quaternion = Quaternion.Euler(num2, (float)num4, num2); } } // Token: 0x0600034E RID: 846 RVA: 0x00010B30 File Offset: 0x0000ED30 [Token(Token = "0x600034E")] [Address(RVA = "0x17F6E70", Offset = "0x17F5870", VA = "0x1817F6E70")] public RewardBobAndRotate() { } // Token: 0x040002E0 RID: 736 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40002E0")] public float bobDistance_m = 0.03f; // Token: 0x040002E1 RID: 737 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x40002E1")] public float bobDuration_s = 3f; // Token: 0x040002E2 RID: 738 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40002E2")] public bool bShouldSpin = true; // Token: 0x040002E3 RID: 739 [global::Cpp2IlInjected.FieldOffset(Offset = "0x21")] [Token(Token = "0x40002E3")] public bool bClockwise; // Token: 0x040002E4 RID: 740 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x40002E4")] public float spinDuration_s = 5f; // Token: 0x040002E5 RID: 741 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x40002E5")] private float JODPOANPJNK; // Token: 0x040002E6 RID: 742 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x40002E6")] private Vector3 LCBBLKJGBDH; // Token: 0x040002E7 RID: 743 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x40002E7")] private Quaternion PMKCLCNFOPD; }