using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B7 RID: 439 [Token(Token = "0x20001B7")] [Serializable] [StructLayout(3)] public class SceneInteractionSettings : KCIGBIPBBBJ { // Token: 0x06000DC1 RID: 3521 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DC1")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "4")] public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC2 RID: 3522 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DC2")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "5")] public void DJFDPJKOGMJ() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC3 RID: 3523 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DC3")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "6")] public void JCINJNBJMGN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC4 RID: 3524 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000DC4")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "7")] public void OPEMIFENIJM() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC5 RID: 3525 RVA: 0x0003BBE8 File Offset: 0x00039DE8 [Token(Token = "0x6000DC5")] [Address(RVA = "0x128E250", Offset = "0x128CC50", VA = "0x18128E250", Slot = "8")] public void DFGGGKEBGHP() { if (this.customInteractionSettings) { PlayerHand leftHand = Player.k__BackingField.leftHand; float num = this.gravityPickupFingerOffset; leftHand.k__BackingField = num; PlayerHand leftHand2 = Player.k__BackingField.leftHand; PlayerHand.OGFMFKBEPOM ogfmfkbepom = this.gravityPickupMode; leftHand2.k__BackingField = ogfmfkbepom; PlayerHand leftHand3 = Player.k__BackingField.leftHand; float num2 = this.gravityPickupCapsuleRadius; leftHand3.k__BackingField = num2; PlayerHand leftHand4 = Player.k__BackingField.leftHand; float num3 = this.gravityPickupSphereRadius; leftHand4.k__BackingField = num3; PlayerHand leftHand5 = Player.k__BackingField.leftHand; float num4 = this.physicalPickupSphereRadius; leftHand5.k__BackingField = num4; PlayerHand rightHand = Player.k__BackingField.rightHand; float num5 = this.gravityPickupFingerOffset; rightHand.k__BackingField = num5; PlayerHand rightHand2 = Player.k__BackingField.rightHand; PlayerHand.OGFMFKBEPOM ogfmfkbepom2 = this.gravityPickupMode; rightHand2.k__BackingField = ogfmfkbepom2; PlayerHand rightHand3 = Player.k__BackingField.rightHand; float num6 = this.gravityPickupCapsuleRadius; rightHand3.k__BackingField = num6; PlayerHand rightHand4 = Player.k__BackingField.rightHand; float num7 = this.gravityPickupSphereRadius; rightHand4.k__BackingField = num7; PlayerHand rightHand5 = Player.k__BackingField.rightHand; float num8 = this.physicalPickupSphereRadius; rightHand5.k__BackingField = num8; } } // Token: 0x06000DC6 RID: 3526 RVA: 0x0003BD24 File Offset: 0x00039F24 [Token(Token = "0x6000DC6")] [Address(RVA = "0x128E700", Offset = "0x128D100", VA = "0x18128E700")] public SceneInteractionSettings() { int num = 0; this.gravityPickupFingerOffset = 0.05f; this.gravityPickupCapsuleRadius = 0.15f; this.gravityPickupSphereRadius = 0.25f; this.physicalPickupSphereRadius = 0.11f; this.IHGCLBJNCCH(num); } // Token: 0x04000AD6 RID: 2774 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000AD6")] [SerializeField] private bool customInteractionSettings; // Token: 0x04000AD7 RID: 2775 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4000AD7")] [SerializeField] [Header("Gravity Pickup")] private float gravityPickupFingerOffset; // Token: 0x04000AD8 RID: 2776 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000AD8")] [SerializeField] private float gravityPickupCapsuleRadius; // Token: 0x04000AD9 RID: 2777 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000AD9")] [SerializeField] private float gravityPickupSphereRadius; // Token: 0x04000ADA RID: 2778 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000ADA")] [SerializeField] private PlayerHand.OGFMFKBEPOM gravityPickupMode; // Token: 0x04000ADB RID: 2779 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4000ADB")] [SerializeField] [Header("Physical Pickup")] private float physicalPickupSphereRadius; }