using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F4 RID: 244 [Token(Token = "0x20000F4")] [StructLayout(3)] public class SoccerShield : MonoBehaviour { // Token: 0x0600065C RID: 1628 RVA: 0x0002002C File Offset: 0x0001E22C [Token(Token = "0x600065C")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public SoccerShield() { } }