using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000689 RID: 1673 [Token(Token = "0x2000689")] [StructLayout(3)] public class SpectatorStreamPoint : MonoBehaviour { // Token: 0x06003017 RID: 12311 RVA: 0x000C7708 File Offset: 0x000C5908 [Token(Token = "0x6003017")] [Address(RVA = "0x1059300", Offset = "0x1057D00", VA = "0x181059300")] private void Awake() { this.CameraTransform.k__BackingField = false; CLBCHPIIFGD cameraTransform = this.CameraTransform; Transform transform = base.transform; cameraTransform.k__BackingField = transform; CLBCHPIIFGD cameraTransform2 = this.CameraTransform; float z = Vector3.zero.z; cameraTransform2.k__BackingField.z = z; CLBCHPIIFGD cameraTransform3 = this.CameraTransform; int num = 0; cameraTransform3.CFPFIOEKLCF = num != 0; CLBCHPIIFGD cameraTransform4 = this.CameraTransform; string name = this.Name; cameraTransform4.k__BackingField = name; } // Token: 0x06003018 RID: 12312 RVA: 0x000C7788 File Offset: 0x000C5988 [Token(Token = "0x6003018")] [Address(RVA = "0x10593D0", Offset = "0x1057DD0", VA = "0x1810593D0")] private void OnDrawGizmos() { Color red = Color.red; Transform transform = base.transform; Vector3 vector; float z = vector.z; Color white = Color.white; Transform transform2 = base.transform; Matrix4x4 matrix4x; float m = matrix4x.m01; float m2 = matrix4x.m02; float m3 = matrix4x.m03; float z2 = Vector3.zero.z; } // Token: 0x06003019 RID: 12313 RVA: 0x000C77E8 File Offset: 0x000C59E8 [Token(Token = "0x6003019")] [Address(RVA = "0x1059560", Offset = "0x1057F60", VA = "0x181059560")] public SpectatorStreamPoint() { CLBCHPIIFGD clbchpiifgd = new CLBCHPIIFGD(); this.CameraTransform = clbchpiifgd; this.Name = "Spectator Stream Point"; base..ctor(); } // Token: 0x04002957 RID: 10583 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002957")] public CLBCHPIIFGD CameraTransform; // Token: 0x04002958 RID: 10584 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002958")] public string Name; }