using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020010C9 RID: 4297 [Token(Token = "0x20010C9")] [CallbackIdentity(334)] [StructLayout(0, Pack = 4, Size = 20)] public struct AvatarImageLoaded_t { // Token: 0x040049EC RID: 18924 [Token(Token = "0x40049EC")] public const int k_iCallback = 334; // Token: 0x040049ED RID: 18925 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40049ED")] public CSteamID m_steamID; // Token: 0x040049EE RID: 18926 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40049EE")] public int m_iImage; // Token: 0x040049EF RID: 18927 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x40049EF")] public int m_iWide; // Token: 0x040049F0 RID: 18928 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40049F0")] public int m_iTall; } }