using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001167 RID: 4455 [Token(Token = "0x2001167")] [CallbackIdentity(113)] [StructLayout(0, Pack = 8, Size = 16)] public struct ClientGameServerDeny_t { // Token: 0x04004C42 RID: 19522 [Token(Token = "0x4004C42")] public const int k_iCallback = 113; // Token: 0x04004C43 RID: 19523 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004C43")] public uint m_uAppID; // Token: 0x04004C44 RID: 19524 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4004C44")] public uint m_unGameServerIP; // Token: 0x04004C45 RID: 19525 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004C45")] public ushort m_usGameServerPort; // Token: 0x04004C46 RID: 19526 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA")] [Token(Token = "0x4004C46")] public ushort m_bSecure; // Token: 0x04004C47 RID: 19527 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4004C47")] public uint m_uReason; } }