using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020010CD RID: 4301 [Token(Token = "0x20010CD")] [CallbackIdentity(338)] [StructLayout(0, Pack = 4, Size = 20)] public struct GameConnectedClanChatMsg_t { // Token: 0x040049FB RID: 18939 [Token(Token = "0x40049FB")] public const int k_iCallback = 338; // Token: 0x040049FC RID: 18940 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40049FC")] public CSteamID m_steamIDClanChat; // Token: 0x040049FD RID: 18941 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40049FD")] public CSteamID m_steamIDUser; // Token: 0x040049FE RID: 18942 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40049FE")] public int m_iMessageID; } }