using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020011E6 RID: 4582 [Token(Token = "0x20011E6")] [StructLayout(0, Pack = 1, Size = 13)] public struct InputAnalogActionData_t { // Token: 0x04005330 RID: 21296 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005330")] public EInputSourceMode eMode; // Token: 0x04005331 RID: 21297 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005331")] public float x; // Token: 0x04005332 RID: 21298 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005332")] public float y; // Token: 0x04005333 RID: 21299 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4005333")] public byte bActive; } }