using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020011E8 RID: 4584 [Token(Token = "0x20011E8")] [StructLayout(0, Pack = 8, Size = 40)] public struct InputMotionData_t { // Token: 0x04005336 RID: 21302 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4005336")] public float rotQuatX; // Token: 0x04005337 RID: 21303 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4005337")] public float rotQuatY; // Token: 0x04005338 RID: 21304 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4005338")] public float rotQuatZ; // Token: 0x04005339 RID: 21305 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4005339")] public float rotQuatW; // Token: 0x0400533A RID: 21306 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400533A")] public float posAccelX; // Token: 0x0400533B RID: 21307 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x400533B")] public float posAccelY; // Token: 0x0400533C RID: 21308 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400533C")] public float posAccelZ; // Token: 0x0400533D RID: 21309 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400533D")] public float rotVelX; // Token: 0x0400533E RID: 21310 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400533E")] public float rotVelY; // Token: 0x0400533F RID: 21311 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400533F")] public float rotVelZ; } }