using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001115 RID: 4373 [Token(Token = "0x2001115")] [CallbackIdentity(5212)] [StructLayout(0, Pack = 8, Size = 64)] public struct RequestPlayersForGameResultCallback_t { // Token: 0x04004B1E RID: 19230 [Token(Token = "0x4004B1E")] public const int k_iCallback = 5212; // Token: 0x04004B1F RID: 19231 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004B1F")] public EResult m_eResult; // Token: 0x04004B20 RID: 19232 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004B20")] public ulong m_ullSearchID; // Token: 0x04004B21 RID: 19233 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4004B21")] public CSteamID m_SteamIDPlayerFound; // Token: 0x04004B22 RID: 19234 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4004B22")] public CSteamID m_SteamIDLobby; // Token: 0x04004B23 RID: 19235 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4004B23")] public PlayerAcceptState_t m_ePlayerAcceptState; // Token: 0x04004B24 RID: 19236 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4004B24")] public int m_nPlayerIndex; // Token: 0x04004B25 RID: 19237 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4004B25")] public int m_nTotalPlayersFound; // Token: 0x04004B26 RID: 19238 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x4004B26")] public int m_nTotalPlayersAcceptedGame; // Token: 0x04004B27 RID: 19239 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4004B27")] public int m_nSuggestedTeamIndex; // Token: 0x04004B28 RID: 19240 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4004B28")] public ulong m_ullUniqueGameID; } }