using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001131 RID: 4401 [Token(Token = "0x2001131")] [CallbackIdentity(1201)] [StructLayout(0, Pack = 4, Size = 20)] public struct SocketStatusCallback_t { // Token: 0x04004B5F RID: 19295 [Token(Token = "0x4004B5F")] public const int k_iCallback = 1201; // Token: 0x04004B60 RID: 19296 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004B60")] public SNetSocket_t m_hSocket; // Token: 0x04004B61 RID: 19297 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4004B61")] public SNetListenSocket_t m_hListenSocket; // Token: 0x04004B62 RID: 19298 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004B62")] public CSteamID m_steamIDRemote; // Token: 0x04004B63 RID: 19299 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4004B63")] public int m_eSNetSocketState; } }