using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020011FB RID: 4603 [Token(Token = "0x20011FB")] [StructLayout(3)] public static class SteamGameServerNetworking { // Token: 0x06006CC4 RID: 27844 RVA: 0x0017035C File Offset: 0x0016E55C [Token(Token = "0x6006CC4")] [Address(RVA = "0x2A27050", Offset = "0x2A25A50", VA = "0x182A27050")] public static bool SendP2PPacket(CSteamID steamIDRemote, byte[] pubData, uint cubData, EP2PSend eP2PSendType, int nChannel = 0) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CC5 RID: 27845 RVA: 0x0017037C File Offset: 0x0016E57C [Token(Token = "0x6006CC5")] [Address(RVA = "0x2A26DB0", Offset = "0x2A257B0", VA = "0x182A26DB0")] public static bool IsP2PPacketAvailable(out uint pcubMsgSize, int nChannel = 0) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamNetworking_IsP2PPacketAvailable(CSteamGameServerAPIContext.m_pSteamNetworking, out pcubMsgSize, nChannel); } // Token: 0x06006CC6 RID: 27846 RVA: 0x0017039C File Offset: 0x0016E59C [Token(Token = "0x6006CC6")] [Address(RVA = "0x2A26E10", Offset = "0x2A25810", VA = "0x182A26E10")] public static bool ReadP2PPacket(byte[] pubDest, uint cubDest, out uint pcubMsgSize, out CSteamID psteamIDRemote, int nChannel = 0) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CC7 RID: 27847 RVA: 0x001703B8 File Offset: 0x0016E5B8 [Token(Token = "0x6006CC7")] [Address(RVA = "0x2A266F0", Offset = "0x2A250F0", VA = "0x182A266F0")] public static bool AcceptP2PSessionWithUser(CSteamID steamIDRemote) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamNetworking_AcceptP2PSessionWithUser(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote); } // Token: 0x06006CC8 RID: 27848 RVA: 0x001703D8 File Offset: 0x0016E5D8 [Token(Token = "0x6006CC8")] [Address(RVA = "0x2A267F0", Offset = "0x2A251F0", VA = "0x182A267F0")] public static bool CloseP2PSessionWithUser(CSteamID steamIDRemote) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamNetworking_CloseP2PSessionWithUser(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote); } // Token: 0x06006CC9 RID: 27849 RVA: 0x001703F8 File Offset: 0x0016E5F8 [Token(Token = "0x6006CC9")] [Address(RVA = "0x2A26790", Offset = "0x2A25190", VA = "0x182A26790")] public static bool CloseP2PChannelWithUser(CSteamID steamIDRemote, int nChannel) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamNetworking_CloseP2PChannelWithUser(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote, nChannel); } // Token: 0x06006CCA RID: 27850 RVA: 0x00170418 File Offset: 0x0016E618 [Token(Token = "0x6006CCA")] [Address(RVA = "0x2A26B90", Offset = "0x2A25590", VA = "0x182A26B90")] public static bool GetP2PSessionState(CSteamID steamIDRemote, out P2PSessionState_t pConnectionState) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamNetworking_GetP2PSessionState(CSteamGameServerAPIContext.m_pSteamNetworking, steamIDRemote, out pConnectionState); } // Token: 0x06006CCB RID: 27851 RVA: 0x00170438 File Offset: 0x0016E638 [Token(Token = "0x6006CCB")] [Address(RVA = "0x2A26740", Offset = "0x2A25140", VA = "0x182A26740")] public static bool AllowP2PPacketRelay(bool bAllow) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamNetworking_AllowP2PPacketRelay(CSteamGameServerAPIContext.m_pSteamNetworking, bAllow); } // Token: 0x06006CCC RID: 27852 RVA: 0x00170458 File Offset: 0x0016E658 [Token(Token = "0x6006CCC")] [Address(RVA = "0x2A268D0", Offset = "0x2A252D0", VA = "0x182A268D0")] public static SNetListenSocket_t CreateListenSocket(int nVirtualP2PPort, SteamIPAddress_t nIP, ushort nPort, bool bAllowUseOfPacketRelay) { /* An exception occurred when decompiling this method (06006CCC) ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.SNetListenSocket_t Steamworks.SteamGameServerNetworking::CreateListenSocket(System.Int32,Steamworks.SteamIPAddress_t,System.UInt16,System.Boolean) ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: call:void(InteropHelp::TestIfAvailableGameServer) stloc:ESteamIPType(var_2_0D, ldfld:ESteamIPType(SteamIPAddress_t::m_eType, ldloc:SteamIPAddress_t[exp:valuetype Steamworks.SteamIPAddress_t&](nIP))) stloc:native int(var_3_13, ldsfld:native int(CSteamGameServerAPIContext::m_pSteamNetworking)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x06006CCD RID: 27853 RVA: 0x00170478 File Offset: 0x0016E678 [Token(Token = "0x6006CCD")] [Address(RVA = "0x2A26970", Offset = "0x2A25370", VA = "0x182A26970")] public static SNetSocket_t CreateP2PConnectionSocket(CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { /* An exception occurred when decompiling this method (06006CCD) ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.SNetSocket_t Steamworks.SteamGameServerNetworking::CreateP2PConnectionSocket(Steamworks.CSteamID,System.Int32,System.Int32,System.Boolean) ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: call:void(InteropHelp::TestIfAvailableGameServer) stloc:uint32(var_2_15, call:uint32(NativeMethods::ISteamNetworking_CreateP2PConnectionSocket, ldsfld:native int(CSteamGameServerAPIContext::m_pSteamNetworking), ldloc:CSteamID(steamIDTarget), ldloc:int32(nTimeoutSec), ldloc:int32(nTimeoutSec), ldloc:bool(bAllowUseOfPacketRelay))) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x06006CCE RID: 27854 RVA: 0x0017049C File Offset: 0x0016E69C [Token(Token = "0x6006CCE")] [Address(RVA = "0x2A26840", Offset = "0x2A25240", VA = "0x182A26840")] public static SNetSocket_t CreateConnectionSocket(SteamIPAddress_t nIP, ushort nPort, int nTimeoutSec) { /* An exception occurred when decompiling this method (06006CCE) ICSharpCode.Decompiler.DecompilerException: Error decompiling Steamworks.SNetSocket_t Steamworks.SteamGameServerNetworking::CreateConnectionSocket(Steamworks.SteamIPAddress_t,System.UInt16,System.Int32) ---> System.Exception: Basic block has to end with unconditional control flow. { Block_0: call:void(InteropHelp::TestIfAvailableGameServer) stloc:ESteamIPType(var_2_0D, ldfld:ESteamIPType(SteamIPAddress_t::m_eType, ldloc:SteamIPAddress_t[exp:valuetype Steamworks.SteamIPAddress_t&](nIP))) stloc:native int(var_3_13, ldsfld:native int(CSteamGameServerAPIContext::m_pSteamNetworking)) } at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663 */; } // Token: 0x06006CCF RID: 27855 RVA: 0x001704BC File Offset: 0x0016E6BC [Token(Token = "0x6006CCF")] [Address(RVA = "0x2A26A60", Offset = "0x2A25460", VA = "0x182A26A60")] public static bool DestroySocket(SNetSocket_t hSocket, bool bNotifyRemoteEnd) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD0 RID: 27856 RVA: 0x001704D8 File Offset: 0x0016E6D8 [Token(Token = "0x6006CD0")] [Address(RVA = "0x2A26A00", Offset = "0x2A25400", VA = "0x182A26A00")] public static bool DestroyListenSocket(SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD1 RID: 27857 RVA: 0x001704F4 File Offset: 0x0016E6F4 [Token(Token = "0x6006CD1")] [Address(RVA = "0x2A26FC0", Offset = "0x2A259C0", VA = "0x182A26FC0")] public static bool SendDataOnSocket(SNetSocket_t hSocket, byte[] pubData, uint cubData, bool bReliable) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD2 RID: 27858 RVA: 0x00170510 File Offset: 0x0016E710 [Token(Token = "0x6006CD2")] [Address(RVA = "0x2A26CD0", Offset = "0x2A256D0", VA = "0x182A26CD0")] public static bool IsDataAvailableOnSocket(SNetSocket_t hSocket, out uint pcubMsgSize) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD3 RID: 27859 RVA: 0x0017052C File Offset: 0x0016E72C [Token(Token = "0x6006CD3")] [Address(RVA = "0x2A26EA0", Offset = "0x2A258A0", VA = "0x182A26EA0")] public static bool RetrieveDataFromSocket(SNetSocket_t hSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD4 RID: 27860 RVA: 0x00170548 File Offset: 0x0016E748 [Token(Token = "0x6006CD4")] [Address(RVA = "0x2A26D30", Offset = "0x2A25730", VA = "0x182A26D30")] public static bool IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD5 RID: 27861 RVA: 0x00170564 File Offset: 0x0016E764 [Token(Token = "0x6006CD5")] [Address(RVA = "0x2A26F30", Offset = "0x2A25930", VA = "0x182A26F30")] public static bool RetrieveData(SNetListenSocket_t hListenSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize, out SNetSocket_t phSocket) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD6 RID: 27862 RVA: 0x00170580 File Offset: 0x0016E780 [Token(Token = "0x6006CD6")] [Address(RVA = "0x2A26C40", Offset = "0x2A25640", VA = "0x182A26C40")] public static bool GetSocketInfo(SNetSocket_t hSocket, out CSteamID pSteamIDRemote, out int peSocketStatus, out SteamIPAddress_t punIPRemote, out ushort punPortRemote) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD7 RID: 27863 RVA: 0x0017059C File Offset: 0x0016E79C [Token(Token = "0x6006CD7")] [Address(RVA = "0x2A26AC0", Offset = "0x2A254C0", VA = "0x182A26AC0")] public static bool GetListenSocketInfo(SNetListenSocket_t hListenSocket, out SteamIPAddress_t pnIP, out ushort pnPort) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; bool flag; return flag; } // Token: 0x06006CD8 RID: 27864 RVA: 0x001705B8 File Offset: 0x0016E7B8 [Token(Token = "0x6006CD8")] [Address(RVA = "0x2A26BF0", Offset = "0x2A255F0", VA = "0x182A26BF0")] public static ESNetSocketConnectionType GetSocketConnectionType(SNetSocket_t hSocket) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; ESNetSocketConnectionType esnetSocketConnectionType; return esnetSocketConnectionType; } // Token: 0x06006CD9 RID: 27865 RVA: 0x001705D4 File Offset: 0x0016E7D4 [Token(Token = "0x6006CD9")] [Address(RVA = "0x2A26B40", Offset = "0x2A25540", VA = "0x182A26B40")] public static int GetMaxPacketSize(SNetSocket_t hSocket) { InteropHelp.TestIfAvailableGameServer(); IntPtr pSteamNetworking = CSteamGameServerAPIContext.m_pSteamNetworking; int num; return num; } } }