using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001117 RID: 4375 [Token(Token = "0x2001117")] [CallbackIdentity(5214)] [StructLayout(0, Pack = 8, Size = 24)] public struct SubmitPlayerResultResultCallback_t { // Token: 0x04004B2D RID: 19245 [Token(Token = "0x4004B2D")] public const int k_iCallback = 5214; // Token: 0x04004B2E RID: 19246 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004B2E")] public EResult m_eResult; // Token: 0x04004B2F RID: 19247 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004B2F")] public ulong ullUniqueGameID; // Token: 0x04004B30 RID: 19248 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4004B30")] public CSteamID steamIDPlayer; } }