using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x0200117A RID: 4474 [Token(Token = "0x200117A")] [CallbackIdentity(1109)] [StructLayout(0, Pack = 8, Size = 144)] public struct UserAchievementIconFetched_t { // Token: 0x04004C8B RID: 19595 [Token(Token = "0x4004C8B")] public const int k_iCallback = 1109; // Token: 0x04004C8C RID: 19596 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4004C8C")] public CGameID m_nGameID; // Token: 0x04004C8D RID: 19597 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4004C8D")] public string m_rgchAchievementName; // Token: 0x04004C8E RID: 19598 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4004C8E")] public bool m_bAchieved; // Token: 0x04004C8F RID: 19599 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4004C8F")] public int m_nIconHandle; } }