using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020006D1 RID: 1745 [Token(Token = "0x20006D1")] [StructLayout(3)] public class VolumeDisplay : MonoBehaviour { // Token: 0x060032DE RID: 13022 RVA: 0x000D3678 File Offset: 0x000D1878 [Token(Token = "0x60032DE")] [Address(RVA = "0x1A15990", Offset = "0x1A14390", VA = "0x181A15990")] private void Awake() { float[] array = new float[this.indicators.Length]; this.FDOEOBHECHG = array; float[] array2 = new float[this.indicators.Length]; float[] fdoeobhechg = this.FDOEOBHECHG; int num = 0; this.BHNCBKCFMDJ = array2; if (num < fdoeobhechg.Length) { fdoeobhechg[0] = (float)num; GameObject[] array3 = this.indicators; float[] bhncbkcfmdj = this.BHNCBKCFMDJ; float gmhlilgadkl = this.GMHLILGADKL; float num2 = this.maxVolume; num++; float num3; bhncbkcfmdj[0] = num3; float[] fdoeobhechg2 = this.FDOEOBHECHG; } } // Token: 0x060032DF RID: 13023 RVA: 0x000D370C File Offset: 0x000D190C [Token(Token = "0x60032DF")] [Address(RVA = "0x1A15B50", Offset = "0x1A14550", VA = "0x181A15B50")] private void Update() { Player k__BackingField = Player.k__BackingField; int num = 0; if (!(k__BackingField == num)) { float audioMaxForFrame = Player.k__BackingField.DNMEOEIALCD; int length = this.indicators.Length; float[] bhncbkcfmdj = this.BHNCBKCFMDJ; GameObject[] array = this.indicators; if (array[length].activeSelf) { float realtimeSinceStartup = Time.realtimeSinceStartup; float[] fdoeobhechg = this.FDOEOBHECHG; if (realtimeSinceStartup > "{il2cpp array field local17->}") { GameObject gameObject = this.indicators[length]; int num2 = 0; gameObject.SetActive(num2 != 0); bool activeSelf = array[length].activeSelf; ulong num3; this.indicators[length].SetActive(num3 != 0UL); float[] fdoeobhechg2 = this.FDOEOBHECHG; float realtimeSinceStartup2 = Time.realtimeSinceStartup; fdoeobhechg2[0] = realtimeSinceStartup2; } } } } // Token: 0x060032E0 RID: 13024 RVA: 0x000D37E0 File Offset: 0x000D19E0 [Token(Token = "0x60032E0")] [Address(RVA = "0x1A15EB0", Offset = "0x1A148B0", VA = "0x181A15EB0")] public VolumeDisplay() { } // Token: 0x04002B77 RID: 11127 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B77")] [SerializeField] private GameObject[] indicators; // Token: 0x04002B78 RID: 11128 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B78")] private float[] BHNCBKCFMDJ; // Token: 0x04002B79 RID: 11129 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4002B79")] private float[] FDOEOBHECHG; // Token: 0x04002B7A RID: 11130 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4002B7A")] private float GMHLILGADKL; // Token: 0x04002B7B RID: 11131 [global::Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x4002B7B")] [SerializeField] private float maxVolume = 3.1622f; }