using System; using System.Runtime.InteropServices; using AGUI.StackedUI; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000748 RID: 1864 [Token(Token = "0x2000748")] [StructLayout(3)] public class VoteNextSubroomButton : MonoBehaviour { // Token: 0x17000906 RID: 2310 // (get) Token: 0x06003607 RID: 13831 RVA: 0x000E27C8 File Offset: 0x000E09C8 // (set) Token: 0x06003608 RID: 13832 RVA: 0x000E27DC File Offset: 0x000E09DC [Token(Token = "0x17000906")] public string HILHLEODPNN { [Token(Token = "0x6003607")] [Address(RVA = "0x3C1230", Offset = "0x3BFC30", VA = "0x1803C1230")] get; [Token(Token = "0x6003608")] [Address(RVA = "0x3C1270", Offset = "0x3BFC70", VA = "0x1803C1270")] private set; } // Token: 0x06003609 RID: 13833 RVA: 0x000E27F0 File Offset: 0x000E09F0 [Token(Token = "0x6003609")] [Address(RVA = "0x1A16B20", Offset = "0x1A15520", VA = "0x181A16B20")] public void UpdateVoteCount() { string text = this.k__BackingField; Text text2 = this.sceneNameText; string text3 = this.k__BackingField; int num; if (num > 0) { string text4 = string.Format(" ({0})", num); } string empty = string.Empty; string text5 = string.Format("{0}{1}", text3, empty); bool isCompleted = ((IAsyncResult)text2).IsCompleted; } // Token: 0x0600360A RID: 13834 RVA: 0x000E2848 File Offset: 0x000E0A48 [Token(Token = "0x600360A")] [Address(RVA = "0x1A16AF0", Offset = "0x1A154F0", VA = "0x181A16AF0")] public void SetSceneName(string PCBCJKHMBGL) { this.k__BackingField = PCBCJKHMBGL; bool isCompleted = ((IAsyncResult)this.sceneNameText).IsCompleted; } // Token: 0x0600360B RID: 13835 RVA: 0x000E2870 File Offset: 0x000E0A70 [Token(Token = "0x600360B")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public VoteNextSubroomButton() { } // Token: 0x04002E22 RID: 11810 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002E22")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Children, false, false)] public RadioButton3D RadioButton; // Token: 0x04002E23 RID: 11811 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002E23")] [SerializeField] private Text sceneNameText; }