using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Screens.MobileAR { // Token: 0x0200000C RID: 12 [Token(Token = "0x2000009")] [StructLayout(3)] public class ARFaceCoefficients : MonoBehaviour { // Token: 0x0600005D RID: 93 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000058")] [Address(RVA = "0xEE4390", Offset = "0xEE2D90", VA = "0x180EE4390")] public static float[] GetEditorCoefficients() { return null; } // Token: 0x0600005E RID: 94 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x6000059")] [Address(RVA = "0xEE45E0", Offset = "0xEE2FE0", VA = "0x180EE45E0")] public ARFaceCoefficients() { } // Token: 0x0400003F RID: 63 [Token(Token = "0x4000038")] private static float[] _editorCoeffecients; // Token: 0x04000040 RID: 64 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000039")] public readonly float[] SmoothedFeatureMap; } }