using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace CircuitsV2.Utilities { // Token: 0x020001B4 RID: 436 [Token(Token = "0x200011D")] [Serializable] [StructLayout(0, Size = 16)] public struct NameOverride { // Token: 0x17000393 RID: 915 // (get) Token: 0x06000EB8 RID: 3768 RVA: 0x00006AC4 File Offset: 0x00004CC4 [Token(Token = "0x17000390")] public Guid Guid { [Token(Token = "0x6000CA4")] [Address(RVA = "0x32E6C0", Offset = "0x32DAC0", VA = "0x18032E6C0")] get { return default(Guid); } } // Token: 0x06000EB9 RID: 3769 RVA: 0x00002096 File Offset: 0x00000296 [Token(Token = "0x6000CA5")] [Address(RVA = "0x112E0", Offset = "0x106E0", VA = "0x1800112E0")] public NameOverride(string name, string guid) { } // Token: 0x040005D1 RID: 1489 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40004D6")] public string Name; // Token: 0x040005D2 RID: 1490 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40004D7")] [SerializeField] private string guid; } }