using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [Serializable] [StructLayout(3)] public class ColorValueCurve : ValueCurve { // Token: 0x06000069 RID: 105 RVA: 0x000022F8 File Offset: 0x000004F8 [Token(Token = "0x6000069")] [Address(RVA = "0xF41960", Offset = "0xF40360", VA = "0x180F41960", Slot = "4")] protected override Color Interpolate(Color lhs, Color rhs, float t) { return default(Color); } // Token: 0x0600006A RID: 106 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600006A")] [Address(RVA = "0xF419B0", Offset = "0xF403B0", VA = "0x180F419B0")] public ColorValueCurve() { } }