using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [StructLayout(3)] public abstract class GameRoot : SingletonMonoBehaviour { // Token: 0x06000017 RID: 23 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000017")] [Address(RVA = "0xF41D40", Offset = "0xF40740", VA = "0x180F41D40")] public static void RegisterDontDestroyOnLoad(GameObject go) { } // Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000018")] [Address(RVA = "0xF41B40", Offset = "0xF40540", VA = "0x180F41B40", Slot = "5")] protected override void OnDestroy() { } // Token: 0x06000019 RID: 25 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000019")] [Address(RVA = "0xF41DE0", Offset = "0xF407E0", VA = "0x180F41DE0")] private IEnumerator Start() { return null; } // Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001A")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60", Slot = "6")] protected virtual void OnInitializationComplete() { } // Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001B")] [Address(RVA = "0xF41EA0", Offset = "0xF408A0", VA = "0x180F41EA0")] protected GameRoot() { } // Token: 0x04000007 RID: 7 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000007")] [SerializeField] private GameObject StartupObject; // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] private static HashSet dontDestoyOnLoadGameObjects; }