using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.DataStructures.ResourceHandles { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000033")] [StructLayout(3)] public class EmptyResourceHandle : EmptyResourceHandle { // Token: 0x060000D4 RID: 212 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D4")] [Address(RVA = "0xF41A40", Offset = "0xF40440", VA = "0x180F41A40")] public EmptyResourceHandle() { } } }