using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [StructLayout(3)] public static class RecRoomPreservationExtensions { // Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000023")] [Address(RVA = "0x1AB24A0", Offset = "0x1AB0EA0", VA = "0x181AB24A0")] public static void RecRoomDontDestroyOnLoad(this T component) where T : Component { } // Token: 0x06000024 RID: 36 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000024")] [Address(RVA = "0xF42480", Offset = "0xF40E80", VA = "0x180F42480")] public static void RecRoomDontDestroyOnLoad(this GameObject gameObject) { } }