using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [Serializable] [StructLayout(3)] public abstract class SerializedDictionary : Dictionary, ISerializationCallbackReceiver where TKeyVal : SerializedKeyVal, new() { // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0x2323250", Offset = "0x2321C50", VA = "0x182323250", Slot = "46")] public void OnBeforeSerialize() { } // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x2322FC0", Offset = "0x23219C0", VA = "0x182322FC0", Slot = "47")] public void OnAfterDeserialize() { } // Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000009")] [Address(RVA = "0x2323560", Offset = "0x2321F60", VA = "0x182323560")] protected SerializedDictionary() { } // Token: 0x04000003 RID: 3 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000003")] [CompactArrayDrawer] [SerializeField] private List serializedData; }