using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000017 RID: 23 [Token(Token = "0x2000017")] [Serializable] [StructLayout(3)] public class Vector3ValueCurve : ValueCurve { // Token: 0x06000067 RID: 103 RVA: 0x000022E0 File Offset: 0x000004E0 [Token(Token = "0x6000067")] [Address(RVA = "0xF44180", Offset = "0xF42B80", VA = "0x180F44180", Slot = "4")] protected override Vector3 Interpolate(Vector3 lhs, Vector3 rhs, float t) { return default(Vector3); } // Token: 0x06000068 RID: 104 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000068")] [Address(RVA = "0xF44240", Offset = "0xF42C40", VA = "0x180F44240")] public Vector3ValueCurve() { } }