using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.EditorUtils { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [Serializable] [StructLayout(3)] public abstract class EditorPrefabReference : EditorPrefabReference where T : Component { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000002 RID: 2 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public T Prefab { [Token(Token = "0x6000002")] [Address(RVA = "0x25D2030", Offset = "0x25D0A30", VA = "0x1825D2030")] get { return null; } [Token(Token = "0x6000003")] [Address(RVA = "0x25D2050", Offset = "0x25D0A50", VA = "0x1825D2050")] set { } } // Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000004")] [Address(RVA = "0x4DA2E0", Offset = "0x4D8CE0", VA = "0x1804DA2E0")] private static T GetPrefab(ref T prefabReference, ref string assetGuid) { return null; } // Token: 0x06000005 RID: 5 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000005")] [Address(RVA = "0x3F8880", Offset = "0x3F7280", VA = "0x1803F8880")] private static string FetchPrefabAssetGuid(T prefabReference) { return null; } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x1BF4340", Offset = "0x1BF2D40", VA = "0x181BF4340")] protected EditorPrefabReference() { } // Token: 0x04000001 RID: 1 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000001")] [SerializeField] private string prefabAssetGuid; // Token: 0x04000002 RID: 2 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000002")] [SerializeField] private T prefabReference; } }