using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Networking.DataTypes; namespace RecRoom.Networking.SynchronizedFields { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [StructLayout(3)] public class SynchronizedField : SynchronizedFieldBase { // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x23969B0", Offset = "0x23953B0", VA = "0x1823969B0")] public SynchronizedField(ISynchronizedFieldContext context, INetworkedPlayer player, string key, T1 defaultVal1, T2 defaultVal2, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking) { } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x23967A0", Offset = "0x23951A0", VA = "0x1823967A0")] public SynchronizedField(ISynchronizedFieldContext context, string key, T1 defaultVal1, T2 defaultVal2, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking) { } } }