using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Networking.DataTypes; namespace RecRoom.Networking.SynchronizedFields { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [StructLayout(3)] public class SynchronizedField : SynchronizedFieldBase { // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0x2398440", Offset = "0x2396E40", VA = "0x182398440")] public SynchronizedField(ISynchronizedFieldContext context, INetworkedPlayer player, string key, T1 defaultVal1, T2 defaultVal2, T3 defaultVal3, T4 defaultVal4, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking) { } // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x2398090", Offset = "0x2396A90", VA = "0x182398090")] public SynchronizedField(ISynchronizedFieldContext context, string key, T1 defaultVal1, T2 defaultVal2, T3 defaultVal3, T4 defaultVal4, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking) { } } }