using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Networking.DataTypes; namespace RecRoom.Networking.SynchronizedFields { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [StructLayout(3)] public class SynchronizedField : SynchronizedFieldBase { // Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000009")] [Address(RVA = "0x23998E0", Offset = "0x23982E0", VA = "0x1823998E0")] public SynchronizedField(ISynchronizedFieldContext context, INetworkedPlayer player, string key, T1 defaultVal1, T2 defaultVal2, T3 defaultVal3, T4 defaultVal4, T5 defaultVal5, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking) { } // Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000A")] [Address(RVA = "0x2399690", Offset = "0x2398090", VA = "0x182399690")] public SynchronizedField(ISynchronizedFieldContext context, string key, T1 defaultVal1, T2 defaultVal2, T3 defaultVal3, T4 defaultVal4, T5 defaultVal5, SetterPermissionMode permissionMode, [Optional] Action callback, [Optional] ISynchronizedFieldNetworkBacking networkBacking) { } } }